Final Fantasy, one of the most beloved JRPGs in existence. For many people, myself included, Final Fantasy 7 was the gateway to the JRPG genre. With a memorable cast of characters, an intriguing plot and plenty of content FF7 was and still is considered the greatest Final Fantasy.
What most people think you say Final Fantasy
But we’re talking about this one
In comparison however the recent titles 13 and 15 have not been received well, 13 in particular. These problems stem from production issues, story, characters, world-building, etc. So let’s take a look at one JRPGs greatest franchises, how it exploded in popularity and how we got to where we are.
Let’s turn back time to the year 1987. After the hit release of Dragon Quest by rival company at the time Enix a man named Hironobu Sakaguchi who had wanted to create an RPG for a long time was given the chance to realize his wish. At the time Square was facing financial difficulties and thus it was decided to call this new RPG Final Fantasy as it was considered at the time to be Square’s final game.
The game that started the franchise
The game turned out to be a commercial success and Final Fantasy established itself as a hallmark of the JRPG genre. Subsequent entries in the series such as the critically acclaimed 6th entry as well as spinoffs like Final Fantasy Tactics also went on to sell well among gamers. Even when transitioning to the PS2 era Final Fantasy remained strong with X and XII receiving favorable reviews. But it was when the series was about to transition into the HD-era, the era of the PS3 and XBOX 360 did things start to change drastically.
By then the company had already been known as Square Enix, the merger occurring in the year 2002. On May 8 2006 during an E3 conference Square Enix announced the latest entries in the Final Fantasy series . That’s right entries. Square Enix had announced not one, not two but three Final Fantasy games under the umbrella known as Fabula Nova Crystallis. These three entries were known at the time as Final Fantasy XIII which would serve as the flagship game, Final Fantasy Versus XIII which would be directed by Tetsuya Nomura of Kingdom Hearts fame and Final Fantasy Agito XIII which would be aimed at mobiles. All three games would take place in different worlds but would share the mythology.
What people were hyped for the most for was Final Fantasy Versus XIII as it was promised to be a much more different game compared to what we knew. It was going to be a real-time action game similar to the Kingdom Hearts series and when the first trailer was shown people were blown away. The main character stood alone against an armed group of soldiers. With his magical swords he decimated the armies single-handedly. It was a far more violent Final Fantasy and people were psyched.
The very first trailer of the then Final Fantasy Versus XIII
As time went by though and more information about XIII came out there was barely any mention of Versus XIII. The next time anyone heard about was in 2009 at a private showing in Japan. In 2010 Final Fantasy XIII launched and more resources could be devoted to Versus XIII. However there were technical problems as the engine used in XIII could not be used in Versus XIII. A similar engine problem would also contribute to the disaster that was the original FF XIV. This set back forced Square to develop a new engine called Luminous Studio in order to develop Versus XIII. Becasue of this the game would not show in E3 that year.
This wasn’t the only problem with the production, in fact by 2011 the game had still not entered full production. According to people who have worked on it, the game’s story was rapidly changing every 3 months and yet again Final Fantasy Versus XIII was not shown either in E3 or the Tokyo Game Show. By this time Square Enix had their first look at the next generation consoles of that time the PS4 and XBOX ONE and they were considering developing for those consoles instead of the PS3 exclusively as originally planned.
By this time with all the scant news about the game many people myself included concluded that the game had been cancelled. However in E3 2013 a huge announcement was made. Final Fantasy Versus XIII was going to come out for PS4 and XBOX ONE and was being rebranded as Final Fantasy XV. It was no longer a spin-off but rather the next entry in the main series. That wasn’t the only change however. Hajime Tabatha became the new director of the project and his goal was simple: get Final Fantasy XV made and released to the public.
The first trailer of the now rebranded Final Fantasy XV
In order for this to happen though many parts of Nomura’s original vision had to be scrapped. Years of work that originally went into Versus XIII had to be removed or reworked to fit with the new Final Fantasy XV. One such as example was a female main character named Stella Nox Fleuret who in Versus XIII would’ve been a reluctant enemy of Noctis and would have similar powers to him being able to magically summon weapons. Instead she was replaced by Lunafreya who plays a far different role in XV serving as Noctis’s fiancee. The story of XV in fact starts with Noctis and his friends going on a road trip to meet with Lunafreya for their wedding.
Lunafreya the new heroine with Noctis at the end
The canned Stella, a potentially more interesting character
In March 2015 to coincide with the HD release of Final Fantasy Type-0 which was the rebranded Final Fantasy Agito XIII that came out exclusively on PSP in Japan a playable Final Fantasy XV demo was released to the public. Titled Episode Duscae the game took place in a region called Duscae as they took the role of Noctis and his friends performing various quests. Although the game’s performance was a bit wonky at times the game impressed players with its open-world.
On March 30 2016 another demo called the Platinum Demo came out that centered around a young Noctis in his dreams as he explored different locales trying to find a way out. The combat was slightly tweaked and the game was mostly used to demonstrate other environments as well what the game’s engine could do.
A prologue movie called KingsGlaive detailing the story of the king’s royal guard the Kingsglaive and showed the fall of Insomnia was released in July of that year as well a 5 episode anime that was free to watch on Youtube and Cruncyroll from March 30 to September 17 2016. Each episode was about 10-15 minutes long and detailed the characters’ pasts and how they came to know one another.
On November 29 2016 the game was officially released and it was a commercial success. The game was praised for its open world which was a stark contrast to Final Fantasy XIII’s narrow corridors. The game served as gateway for newcomers while still catering to the hardcore Final Fantasy fan. It seemed that all was well.
However, overtime cracks began to form among the gaming populace. Namely with how the story was handled Many gamers felt that the story felt disconnected with certain gaps to be filled with DLC. And indeed those DLC did fill in those gaps and helped to make the story make more sense. DLC that should’ve been part of the base game to begin with. But no, Square in all their wisdom thought it would be a good idea to have critical character development be held by a paywall. Those DLC episodes are Episode Gladious, Episode Ignis and Episode Prompto with each episode focusing on each individual character and what they did when they were separated from Noctis.
It didn’t help that most of what the 2013 trailer showed wasn’t even in the game, the whole segment being relegated to a cutscene. The fall of Insomnia that was shown in Kingsglaive is present in the game as well but the movie itself has no audio, it’s just a clip of the movie played to some generic music.
Of course the gameplay was also a target of much criticism as well. The game was indeed an Action- RPG but in my opinion it felt like a poor man’s Kingdom Hearts. Attacking is done by holding the attack button which on PS4 would be the Circle button with the Square button used for dodging. The main strategy of the game is to just wail on the enemy by just holding the attack button with the occasional dodge here and there. And if you’re about to die? No worries, you’ll be sent to weakened state with a short period of invincibility and enough time to pop in a potion and heal yourself.
As interesting as it looks it really isn’t all that engaging
Ok so regular combat sounds a bit dull. What about the magic system? Magic has always been a big part of Final Fantasy so how does the magic system fare? To put it simply, it sucks. To use magic in this game you need to craft certain items. That’s right magic in this game is relegated to being items that work similarly like grenades. This means that magic will hurt not only the enemy but you and your party members as well. Some enemies have weaknesses to certain magic and weapons but you don’t have to really worry about it since holding the attack button and occasionally dodging seems to work most of the time. Magic is severely under-utilized and its a real shame too, the effects from magic grenades look really nice. If you use a fire bomb the whole grass will be burnt, use ice and you can see frost forming on the character’s clothes as they shiver and using lighting will create amazing sparks on the ground
Surely there must be some form of strategy vital to the game right? Oh if only. There is a Wait mode, but it’s so finicky. It only activates if you’re standing still and you can’t even control the camera or get a bird’s eye view in order to plan strategically while the game is paused. In fact it will even activate itself if you stand still after killing all enemies. Its a useless feature with no real use in combat. Why couldn’t the Wait mode be used when the player enters the Tactical menu to use items? It would’ve made Tactical mode far more useful than just the menu the player goes to in order to use a potion.
Alright what about summons? Final Fantasy is famous for summons and their over-the-top attacks, surely this game is no different right? Unfortunately summons or astrals as the game calls them work much differently in this game. As you progress through the game you will obtain an item used to summon the astral but to actually use it you need to meet a certain requirements. These can range from having one of your party members incapacitated to having a battle go on for a certain length of time. These requirements remove any strategies that could’ve been used in the game. In the past games summons could be used anytime in battle and were great for dealing loads of damage and though they handled summons differently in the past they were all activated through a menu at any point in battle unlike XV where after fulfilling the requirements you then have to press a button that shows up to use the summon.
They do look impressive though
One last thing I have to add is your party members. In past Final Fantasy games had a wide diversity of party members such as Celes from VI, Balthier from XII and Vincent from VII. Part of the strategy in Final Fantasy was figuring out which characters to bring in a party of 3-4 members. However in Final Fantasy XV for most of the game you’ll be stuck with Noctis and his friends Ignis, Prompto and Gladios with guest characters joining or replacing one of them during certain story segments. Now there’s nothing wrong with this, the characters are likable (except Prompto who’s more concerned to take photos than actually saving you in battle) and they have a chemistry with each other that makes you believe that they’ve been friends for a long time. The problem is some of the guest characters that join you are so interesting that you wish you could replace one of the boys with them.
Case in point: best girl Iris.
Now the game has been given a lot of content post release with DLC that expands upon the characters and their time away from Noctis (which should’ve been part of the main story). And there have been patches and fixes to add a bit of story content in the infamous Chapter 11 of the game.
So why are we talking about this? Final Fantasy XV is already and is selling quite well and there isn’t anything new here that other people haven’t already talked about. So what’s the reason for this article? Well there’s a really good reason and its called Kingdom Hearts 3.
The real reason for this discussion
Announced in E3 2013 just like the rebranded Final Fantasy XV Kingdom Hearts 3 is the long awaited sequel to the Kingdom Hearts series and the first numbered game since Kingdom Hearts 2, way back in 2005. Before this game the story of Kingdom Hearts was expanded upon through side games such as Birth By Sleep and Dream Drop Distance. Though these games expanded the story of Kingdom Hearts they were not Kingdom Hearts 3 as they all featured drastically different gameplay mechanics compared to 2 and they mostly focused on characters other than Sora except for Dream Drop Distance. The fact that all these side games were originally released on handhelds did not help matters as most people wanted an entry on a console.
The latest trailer featuring the Tangled world
As of this writing the game is slated to release in January 2019 and it looks impressive particularly the Toy Story world with the toys looking just like they do in the actual Toy Story movie.
Looking good there Woody
From the trailers shown the game has all the elements from previous games and is aimed to be as ambitious and revolutionary as Kingdom Hearts 2 was. So what’s the problem then? My biggest problem is the story and how they plan to wrap up the Dark Seeker saga.
According to Tetsuya Nomura Kingdom Hearts 3 will be the end of the Dark Seeker saga though the story is stated to continue past that. This means we can expect huge changes to the story that will change the status quo. The problem is how are they going to tell that story and how it will conclude. Tetsuya Nomura himself has stated the ending will be hard to accept.
Will it be as hard to accept as this guy being alive, or the fact that his original self Lauriam was involved with other Keyblade warriors?
Considering how ambitious the original Versus XIII was and how much was cut in XV I can’t help but be concerned about how the story will be told. Tetsuya Nomura has expressed interest in post-launch DLC though he has stated that there will be no Season Pass (we’ll see if that’s true) but given how big and ambitious the story is and how the game is supposed to be coming out in less than 2 months from now and given what happened to XV’s story I can’t help but be worried.
I’m calling it: Episode Lea and Kairi, where they journey together, fall in love and Sora’s completely forgotten and alone as he becomes the new villain. For only $10.00 USD! Sold separately
I am cautiously optimistic, depending on how it goes I might buy it day 1 but I’m more likely to wait a couple of months or even a year once they release all the content with a deluxe Master Edition or Ultimate Mix or whatever they’ll call the special Edition.
Looking at you FFXV
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On a side-note I really hope this game has a story that makes sense without requiring players to play through numerous other side games and the mobile game.